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![]() During an in-depth postmortem at last year's Game Developers Conference Europe, Proteus creator Ed Key explained that he and musician David Kanaga threw around some complex ideas when creating this dynamic musical experience. However, the game almost became something quite different. It has few defined goals, and exists primarily to let players wander about its atmospheric, pixelated world. The music- and exploration-based Proteus is a perfect example of minimalist game design.
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